A collection of effects, shaders, and tools I created for The Gunk at Thunderful Development.
I created the absorb effect for the main player verb, a waterfall tool for the designers to quickly place waterfalls in levels, a 'life force' explosion effect (used for plant-based bombs), and I was responsible for all of the footstep effects in the game (but those were hard to get good footage of so they're not here :D)