VFX and Tech Art - The Gunk

The absorb effect in action, used throughout the game to clean up the world.

The absorb effect in action, used throughout the game to clean up the world.

The absorb effect consists of two parts - a Niagara effect, and a spline mesh with a custom shader for the distortion.

The absorb effect consists of two parts - a Niagara effect, and a spline mesh with a custom shader for the distortion.

The waterfalls automatically create foam effects where they intersect geometry, allowing level artists to place them quickly.

The waterfalls automatically create foam effects where they intersect geometry, allowing level artists to place them quickly.

Life force explosion effect

Life force explosion effect

A collection of effects, shaders, and tools I created for The Gunk at Thunderful Development.

I created the absorb effect for the main player verb, a waterfall tool for the designers to quickly place waterfalls in levels, a 'life force' explosion effect (used for plant-based bombs), and I was responsible for all of the footstep effects in the game (but those were hard to get good footage of so they're not here :D)